The initial goal for this environment was to make something akin to God of War 2018, while also blending different styles of architecture. Below I go into detail about how I've approached the scene, and what I struggled with.
I've been playing with a night and day version of the scene, trying to explore different moods. I've still got work to do on it, but wanted to post the project.
The Pit [WIP] Unreal Engine 4