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[UE4] The Pit

The initial goal for this environment was to make something akin to God of War 2018, while also blending different styles of architecture. Below I go into detail about how I've approached the scene, and what I struggled with.

I've been playing with a night and day version of the scene, trying to explore different moods. I've still got work to do on it, but wanted to post the project.

The Pit [WIP] Unreal Engine 4

Initial block-in done within 3ds max. 

When designing a new environment I like to start with primitive shapes and light. This helps me discover interesting silhouette and compositions.

Initial block-in done within 3ds max.

When designing a new environment I like to start with primitive shapes and light. This helps me discover interesting silhouette and compositions.

Once I find a design that interests me and I think has potential, I bring it into Toolbag. Toolbag allows me to quickly explore mood and atmosphere.

Once I find a design that interests me and I think has potential, I bring it into Toolbag. Toolbag allows me to quickly explore mood and atmosphere.

I then refine the assets and add the smaller elements of the architecture that would provide structural integrity. This adds visual interest, and helps to depict scale.

I then refine the assets and add the smaller elements of the architecture that would provide structural integrity. This adds visual interest, and helps to depict scale.

When I'm happy with the environment shell, I quickly throw on materials to explore colour and textures.

When I'm happy with the environment shell, I quickly throw on materials to explore colour and textures.